SOTO

Fashion-first AI hardware built around sound, intentional interaction, and privacy.
DURATION
3-week concept sprint
ROLE
Product & Brand Designer
SKILLS
Strategy, Identity, UX/UI, Motion
PROTOTYPE
TEAM
Solo - Dane Kowachek
AI is leaving the screen.

As artificial intelligence moves into physical products, devices are gaining more awareness of the people and environments around them. But greater context often comes with greater observation. Cameras, microphones, and passive sensing introduce a fundamental question: how much should intelligent products be allowed to perceive?

This concept explores an alternative direction for wearable AI as an audio-first product intentionally designed without a camera.

The Challenge

Can AI become more present without becoming more invasive?

Wearability

Technology is increasingly worn on the body, yet most devices still communicate function before personal expression.

Attention

AI promises convenience but often creates another interface competing for attention.

Trust

A device capable of understanding its surroundings must make it obvious when and why it is listening.

Product Principles

5 principles guided every decision

01

No camera

The product intentionally excludes visual capture.

02

Intentional listening

Environmental context requires explicit user activation.

03

Visible states

AI activity should never be ambiguous.

04

Fashion first

The object should work as an accessory as much as a device.

05

Less screen time

The interface exists primarily through sound, touch, and voice.

Opportunity

Designing AI around something we already wear.

Wireless headphones already sit at an unusually intimate intersection of communication, music, movement, and everyday life. Instead of introducing another category of device, the concept builds intelligence into an interaction people already understand: listening. The result is an AI wearable that exists primarily through sound.

Smartphones

Powerful, but screen-dependent.

Wireless headphones

Natural audio interface, limited intelligence.

Smart glasses

Contextually powerful, raises visual privacy concerns.

SOTTO

Audio-first intelligence, camera-free by design.

Product

An intelligent audio object designed to be worn.

The modular device combines audio, voice interaction, and physical controls in a form influenced by jewelry and fashion accessories. Rather than hiding intelligence behind a screen, the hardware communicates state through touch, material movement, light, and sound.

Interaction

Listening should be intentional

Tap

Media and basic controls.

Press + hold

Temporarily activates and allows AI to understand environmental audio.

Press + hold again

Contextual listening stops.

This turns privacy from a buried software setting into a physical interaction.

Conversation Mode

What happens when AI needs to hear more than its owner?

Audio presents its own ethical problems. Conversation mode requires the wearable to be removed and placed visibly in the space. A clear physical state — a visible illuminated ring — indicates that AI is active, making the interaction observable to the people around it.

The concept doesn’t assume that audio capture is ethically neutral. Instead, it explores how industrial and interaction design might make AI listening more intentional, visible, and understandable.

Experience

Five ways to use it.

Five ways to use it .

Ask

“What’s my first meeting today?”

Remember

“Remember this idea for the campaign.”

Translate

Understand language through real-time audio.

Listen

“Explain what he just meant.”

Respond

Summarize and answer messages without a screen.

Identity

A visual language built around sound.

Five ways to use it .

Rather than using familiar AI imagery, the identity translates properties of sound into a flexible graphic system. Frequency, rhythm, interference, silence, and distortion influence typography, imagery, and motion.

Digital Product

Control doesn't disappear just because the interface does

Five ways to use it .

Although most interactions happen through the wearable, the companion application gives users direct visibility into how the AI behaves. Users can manage:

Memory

Listening history

Data deletion

Interruptions

Languages

Privacy

Prototyping

From interface concept to working prototype.

Rather than stopping at static screens, I used Claude to develop an interactive prototype of the companion experience, focused on three core journeys: onboarding, memory management, and privacy and listening history. This allowed interaction decisions to be tested rather than only presented.

Outcome

What this project set out to prove.

Five ways to use it .

This is a speculative concept, so no business metrics are claimed. Instead, the project became an exploration of how brand, industrial design, and UX can work together to address one of the central questions emerging around AI hardware: not simply what technology can perceive, but what it should.

Deliverables

Brand strategy & positioning

Visual identity

Concept hardware

Interaction design

Campaign & launch website

Companion experience prototype

Motion

Case study

Get in touch.

Open to full-time and contract design roles, and always happy to talk shop. Fastest way to reach me is email.

Draw me your favorite animal or fictional creature.

Get in touch.

Open to full-time and contract design roles, and always happy to talk shop. Fastest way to reach me is email.

Draw me your favorite animal or fictional creature.

Get in touch.

Open to full-time and contract design roles, and always happy to talk shop. Fastest way to reach me is email.

Draw me your favorite animal or fictional creature.